$ cat projects/igb-batman.md

Batman at Immersive Gamebox /unity

year
2025
client
Immersive Gamebox / Warner Bros
role
lead
stack
Unity · Projection Mapping · 3D Motion Tracking · Touch-sensitive Walls
[ UNITY ] PHOSPHOR
visit site immersivegamebox.com

// BRIEF

BE. THE. BATMAN. Not 'press X to batman'—actually BECOME HIM. Your arm movements throw Batarangs. Your questionable detective skills solve Riddler's puzzles. And in the Batmobile mini game, you tear through Gotham chasing Harley Quinn while dodging her goons and bombs. Warner Bros. handed us the keys to Gotham for 60 minutes of pure childhood dream fulfillment. This is why we got into game development, honestly.

// FEATURES

Gesture recognition tracks arm movements for earned Batarang throws. Multi-player state machines handle 2-6 players through branching Gotham narratives. Touch-sensitive walls transform into interactive Batcomputer interfaces. Lidar technology converts player shadows into Dark Knight silhouettes. Immersive Batmobile mini-game with chase sequences and obstacle dodging.

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rotate to portrait

we're still polishing landscape · in the meantime, portrait reads best

$ waiting for orientation_change…